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Importing from PSD

If your designs live in Photoshop, you can import a PSD's layers straight into your Asset Library as reusable layer assets — no need to export each layer by hand.

Where to import

PSD import lives in the Asset Library only — from the library toolbar, or from the asset picker when you're filling a grid cell. (It is not a per-row grid action.) Imported layers become library assets; they don't auto-map to grid columns.

How it works

Everything happens in your browser — the PSD is parsed locally and is never uploaded to our servers. Only the layers you choose to keep are rendered to PNG and uploaded as assets, through the same path as a normal upload.

  1. Choose a .psd file. The app reads its structure and lists the layers.
  2. Importable raster layers are selectable, each with a thumbnail so you can pick by picture, not just by name.
  3. Non-raster layers (text, vector, adjustment, smart objects) are shown greyed out — they can't be imported as flat images.
  4. Pick the layers you want, choose a destination folder and names, and confirm.
  5. Each selected layer is rendered onto a transparent, canvas-sized buffer (so it's pre-aligned for the compositor), scaled down to fit the 2048px cap if needed, and uploaded as a PNG asset.

Imports appear in the same upload tray as manual uploads, and stream into the open picker as they finish.

What gets preserved

Import keeps the raw layer pixels at their PSD position. It does not carry over:

  • Layer opacity, blend modes, masks, or effects.
  • Non-RGB or non-8-bit color modes (these are approximated to standard RGBA, with a warning).

The pick UI warns you when a PSD uses color modes or features that will be approximated.

Limits

  • Layers larger than 2048×2048 (or a canvas larger than that) are scaled down uniformly so alignment is preserved.
  • Very large PSDs with many layers are blocked if decoding them all at once would use too much memory — split the file or flatten unused layers first.

What's next?